Other
Nuclex Coding Guidelines (Draft)
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The coding guidelines used for everything you can find on this site
XNA Matrices Demystified
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A simple introduction into matrix math for programmers that have slept through most of their math courses :P
Compiling .NET to Machine Code
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Explains how to compile .NET assemblies to machine code before they are executed to drastically improve startup time and runtime performance.
Design Patterns
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Explains what design patterns are and how you can save time while creating elegant code by applying them to your code.
Agile Programming
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Provides an intuitive introduction into agile programming techniques and shows you how to apply these techniques to game development.
C# vs C++ Performance
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Attempts to compare the performance of .NET managed languages with that of Java and native C++ code.
Why use .NET for Game Programming?
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This article shows why .NET is indeed a good platform for game programming and tries to clean up with some myths like .NET being too slow or that .NET programs could only be executed on Windows operating systems.
How this Site makes use of Drupal
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Lists and explains the drupal modules that have been used to create this site as well as modifications done to certain modules.