A UserControl that mimics the XNA Game and GraphicsDeviceManager classes, but only renders into its own client area. This is of great use if you need to embed XNA in a Windows.Forms application (for example, if you plan on developing a level editor or similar tool for your game)
Kits
Empty XNA Game using the Reference Rasterizer
in
This is an empty game project for XNA 1.0 that is identical to the project you would get when you would use the XNA project assistant to create a new XNA game. The only difference lies in the fact that this project template uses the reference rasterizer instead of a hardware-based graphics card.
LuaBind Binaries and Demo
in
Visual Studio .NET 2005 and Visual C++ Express 2005 developer kit for LuaBind with example application. Includes an example application that compiles out-of-the box as well as binaries for:
- Lua 5.1.1
- LuaBind 0.7
- Boost 1.33.1 (minimal subset)