XNA 2.0 Beta

in

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Another piece of great news today: The XNA team has released a beta of the upcoming XNA Game Studio 2.0. Some of the new features are integration into the full Visual Studio editions, a new networking library and the ability to pass parameters to content pipeline importers. The SpriteFont class now supports kerning and the Game class incorporates a default instance of the SpriteBatch class.

Sadly, integration Visual Studio 2008 support is not yet supported. But let's wait and hope for the final release or XNA 2.0 Refresh, if it must be ;)

Download link:
XNA Game Studio 2.0 Beta1

crazyhor77's picture

I too am excited about this

I too am excited about this release, however, I have been migrating some projects over to XNA 2.0 and the Nuclex Content Importer seems to be crashing VS2005 on me. Anyone else expriences this?

Cygon's picture

Would Love to Fix it

Microsoft changed the content pipeline, so the interfaces are probably no longer compatible to XNA 1.0.

I can't fix it until XNA 2.0, either beta or final, goes public, though. I don't have a subscription and am therefore unable to download the beta...

EDIT: Just saw that it is in fact available for download even without a Live! subscription. Expect a new release of Nuclex.Fonts soon!

Tiptup3000's picture

THANK YOU!

THANK YOU!

George's picture

A new Nuclex.GameControl?

Any chance of a new Nuclex.GameControl release compatible with XNA 2.0? :) They still haven't made Windows.Forms integration as easy as you have made it =)

By the way, I notice the Initialize() method is not used in your ping pong sample game, but in Visual Studio you can still inherit and override it, and it will compile just fine. Except that anything you put in it just won't be run at run-time because it seems the Initialize() method is not called.

Is that a bug? Anyway, it got me a few times until I removed the Initialize() method completely and just used the constructor for initialising fields.

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