
It's out!
Today, Microsoft released the long-await update to XNA GSE 1.0. The new version is finally supported on Windows Vista (thought you still have to install the "Visual Studio SP1 Update for Windows Vista" thingy) and includes font support.
XNA Game Studio Express 1.0 Refresh Download
Luckily, Microsoft's font rendering solution is quite similar to Nuclex.Fonts. The content pipeline importer is, of course, already integrated into XNA, so you only have to add an XML file to your project (named .spritefont) and configure which font to import, its size and what characters you're going to need.
Should you want to switch from Nuclex.Fonts to XNA SpriteFonts, simply replace
BitmapFont by SpriteFont and instead of the Nuclex.Fonts
TextManager use the SpriteBatch class. You might
need to tweak the font sizes and text positions, thought :)
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