Sure! Always backing everything up... just in case
Few questions here:
1. What is the best way use the GuiManager inside a GameState? Currently I create the GuiManager in the main Xna Game class, add it to Components, then request its service in the GameState.
2. Is there a way to access the Game class from a GameState? For example if my game is comprised of GameStates how would I go about exiting the Game itself (ie Game.Exit())?
3. How should/do I access services from a dialog window deriving from WindowControl? In other words how do you get any events in the WindowControl to affect anything outside the WindowControl?
Just wondering how you deal with these things or if you had any examples you could share, thanks!