Nuclex.Fonts, the text rendering component of the Nuclex Framework, allows XNA applications to output text on the screen. It consists of an importer that integrates seamlessly into the XNA content pipeline and is able to import any TrueType font as well as a stand-alone assembly that contains a high performance text renderer.
Releases
| Official releases | Date | Size | Links |
|---|---|---|---|
| 1.2.0 | 2007-Feb-20 | 834.34 KB |
Very Sweet
This is a great resource and you keep turning out great useful classes keep the good work out and it is very much Appreciated.
Regards
Mark
Thanks
Thanks! It's always nice hearing that once in a while :)
I was hoping you would port
I was hoping you would port this to XNA 2.0 beta. Please, I love it, and I need it. Thank you.
Will Do
The current version of my importer no longer uses its own file format but one that is compatible with the
I plan on updating this importer to XNA 2.0 once it is out. I don't have a Live Subscription, so I'm unable to obtain the beta for now.SpriteFontclass (all the improvements such as text being centered on the baseline and HQ letter spacing are kept intact).Post new comment