Empty XNA Game using the Reference Rasterizer

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This is an empty game project for XNA 1.0 that is identical to the project you would get when you would use the XNA project assistant to create a new XNA game. The only difference lies in the fact that this project template uses the reference rasterizer instead of a hardware-based graphics card.

Using the reference rasterizer allows you to catch hard-to-find bugs in your rendering code and will allow your XNA application to run on systems without any shader-capable graphics card, thought very, very slow.

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[file] xna-reference-rasterizer-game.zip13.1 KB