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		<title>Code Better: Reference Containers for Change-Resistant Constructors</title>
		<description>Discuss Code Better: Reference Containers for Change-Resistant Constructors</description>
		<link>http://www.nuclex.org/blog/gamedev/109-code-better-reference-containers-for-change-resistant-constructors</link>
		<lastBuildDate>Wed, 19 Jun 2013 12:19:50 +0000</lastBuildDate>
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			<title>Francois says:</title>
			<link>http://www.nuclex.org/blog/gamedev/109-code-better-reference-containers-for-change-resistant-constructors#comment-87</link>
			<description><![CDATA[Another benefit I've found is to simplify the argument list of a constructor. I've never looked into the performance cost of this, but I'd rather have a class that include all my parameters than having to include tons of them. Makes for cleaner code too.]]></description>
			<dc:creator>Francois</dc:creator>
			<pubDate>Tue, 16 Nov 2010 15:20:12 +0000</pubDate>
			<guid>http://www.nuclex.org/blog/gamedev/109-code-better-reference-containers-for-change-resistant-constructors#comment-87</guid>
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